Svetlozar Valchev

Principal product & systems engineer.Hands-on technical lead.

I build AI-enabled products where agents have to operate real software: engines, simulations, runtimes, browser tools, and production infrastructure. I work across the system underneath the model, the product around it, and the path into production.

engagements: contract / fractional principal engineer

  • 01LLM / agentic tooling
  • 02C++ / runtimes
  • 03real-time / simulation
  • 04TypeScript / product
  • 05AWS / delivery

~/work

Selected engineering work.

Organised by the system I worked on, not by job title. Spanning game engines, agentic tooling, simulation, healthcare, media, payments, mobile, and the web.

01

Engine audio authoring

Plug & Rev / own product

C++ audio simulation, native and WebAssembly runtimes, browser studio, and an LLM feedback loop for authoring and evaluating responsive engine audio.

Open
  • C++
  • WASM
  • Web Audio
  • LLM agents
  • React
  • TypeScript
  • AWS
02

Cross-platform game engine

Neural / co-founder

Rendering, scripting, UI, asset pipelines, multiplayer systems, developer tooling, and native authenticated MCP access for AI agents.

Open
  • C++
  • CMake
  • V8
  • TypeScript
  • MCP
  • Vulkan / Metal
03

AI product integrations

Neuratech / co-founder / software engineer

Product integrations for LoRA-based ecommerce generation, a Unity text/image-to-3D and texturing plugin, Unreal integration, and custom terrain-model workflows.

  • Python
  • TensorFlow
  • LoRA
  • Text-to-3D
  • Unity
  • Unreal Engine 5
  • React
  • Azure
04

Media generation pipeline

Hihve / senior full-stack

Visual template editing and a server-side Canvas/FFmpeg rendering pipeline for personalised digital athlete cards.

  • React
  • Node.js
  • AWS Lambda
  • S3
  • Canvas
  • FFmpeg
  • Three.js
05

Mobile social platform

Duos / lead full-stack engineer

Built a React Native social discovery app and its Laravel backend, including real-time synchronisation, offline-first flows, Firebase integration, and a documented, tested API.

  • React Native
  • Laravel
  • MySQL
  • Firebase
06

Mobile game systems

TriForce Studio / co-founder / technical lead

A mobile dress-up game built first in React Native and later transitioned to Unity, with a shared backend and content tools for assets, recipes, blueprints, shopping, and analytics.

  • Unity
  • React Native
  • Vue
  • Node.js
  • PostgreSQL
  • Firebase
07

Multiplayer gameplay systems

Undead Invaders / co-founder / technical director

Client/server combat, inventory, abilities, match state, NPCs, and replicated interactions for a survival game supporting up to 24 players.

  • Core / Manticore
  • Lua
  • Multiplayer
  • Game systems
08

Clinical product systems

Nursit Institute / senior software engineer

FHIR clinical systems spanning care planning, medication and therapy workflows, patient monitoring, device data, and interactive 3D body mapping.

  • Vue
  • Three.js
  • Node.js
  • FHIR
  • WebGL
09

Constrained-device UI

Minerva Networks / lead frontend

High-performance television interfaces, a memory-conscious custom MVVM framework, and a multi-client white-label platform.

  • JavaScript
  • WebSocket
  • Custom MVVM
  • Embedded web
10

Vehicle simulator UI

BeamNG.drive / UI/UX developer

Angular.js architecture and core interface systems for the vehicle simulator's modernised frontend.

  • Angular.js
  • Lua
  • Game UI
11

Insurance integration

DSP Media Group / full-stack developer

Policy-management and mobile claims systems with an integration layer connecting multiple insurance providers.

  • Aurelia
  • Node.js
  • MongoDB
  • Integrations
12

HTML5 game engine

Cayetano Gaming / senior frontend

Casino game platform, a custom engine tuned for mobile devices, and its cross-platform animation system.

  • JavaScript
  • HTML5 Canvas
  • CSS
  • Game engine
13

Payment infrastructure

XS Software / senior full-stack

Payment gateway supporting more than 20 providers, plus internal analytics and customer support systems.

  • PHP
  • MySQL
  • JavaScript
  • Payments
14

Web platforms

Freelance / Glide-Design / full-stack developer

Real-estate platforms, auction systems, educational tools, and browser-based 3D charting.

  • PHP
  • JavaScript
  • MySQL
  • 3D web
15

Browser RPG

Independent / own product

Designed, built, and operated a web role-playing game that reached more than 10,000 active players.

  • PHP
  • MySQL
  • JavaScript
  • Operations

~/services

Where I can help.

Products that combine AI with difficult systems need senior judgment and hands-on execution, not another layer of coordination.

01

Principal / founding engineer

For founders and engineering teams building products where architecture, implementation, and delivery need the same senior owner.

  • Technical direction
  • Hands-on implementation
  • Production ownership
02

Technical rescue and productionisation

For stalled prototypes, risky architecture, performance problems, and difficult transitions into production.

  • System diagnosis
  • Critical-path prototype
  • Concrete delivery plan

Good fit: agentic developer tools, simulation, real-time systems, complex B2B software, and commercial products built around C++ or browser runtimes.

Contact

~/experience

Two decades in production.

The technologies changed. The job stayed consistent: understand the real constraint, build the critical path, and carry it into production.

Full CV
  1. 2025 - now

    SPARQ game engine

    Co-founder building a cross-platform C++ engine across rendering, runtimes, tooling, multiplayer systems, and cloud delivery.

  2. 2019 - 2024

    Healthcare and product platforms

    Patient monitoring, 3D visualization, device integration, and full-stack product systems.

  3. 2015 - 2019

    Performance-constrained interfaces

    BeamNG.drive UI foundations and high-performance television interfaces for low-end hardware.

  4. 2006 - 2015

    Web products, games, and infrastructure

    From a 10,000+ player web RPG to payment systems, analytics, insurance, and HTML5 game engines.

~/contact

Start with the context.

Write it down or talk it through. Describe what you are building, where it is stuck, and what needs to happen next. I will be direct about whether I am the right fit.

project brief4 fields

Write it down.

A few specifics are enough to start.

Your details are used only to respond to this enquiry and are processed through Formspree. Privacy notice.

project fit call30 minutes

Talk it through.

Use the call to clarify the problem and identify a practical next step.

  • The product and its current state
  • The technical risk or blocker
  • The next milestone and timing
Schedule 30 min