Engine simulation and responsive audio
Deterministic C++ engine simulator and responsive engine-audio authoring system.
- Built a portable simulation and DSP core with strict declarative engine and scenario JSON contracts, deterministic native and WebAssembly execution, and native/WASM parity testing.
- Delivered a native CLI and browser workbench for engine editing, real-time audition, telemetry rendering, and responsive audio baking.
- Designed hash-bound
.crankwavepackages for verified simulator-free JavaScript playback driven by RPM, throttle, and load.
Stack: C++, CMake, WebAssembly, Web Audio, JavaScript, JSON