Svetlozar Valchev

Principal Product & Systems Engineer | Hands-on Technical Lead

Principal product and systems engineer with 20+ years building cross-layer products and systems, from C++ runtimes, real-time simulation, and AI-enabled tooling through browser interfaces, backends, and cloud infrastructure. Hands-on across architecture, implementation, and production, with experience as a founder, technical lead, and senior individual contributor.

Core Expertise

Languages: C++, TypeScript / JavaScript, Python, C#, Lua

AI-enabled systems: MCP servers, clients, and engine integration; tool-driven agents; LLM feedback loops; structured authoring and evaluation; model and inference integration

Engines and runtimes: Cross-platform C++, CMake, WebAssembly, V8 and TypeScript scripting, deterministic real-time simulation and audio, ECS, multiplayer, rendering

Authoring and product tooling: Engine editors, browser studios, asset ingestion and cooking, build pipelines, Unity and Unreal integrations, React, Next.js, Vue, Node.js, Web Audio, Three.js

Production infrastructure: AWS CDK, Lambda, API Gateway, Cognito, DynamoDB, S3, SQS, Docker, PostgreSQL, identity, billing, background processing, and CI/CD

Selected Engineering Work

Engine audio authoring

Plug & Rev | Creator and Principal Engineer | 2026 - Present

Prompt-first authoring platform for responsive engine audio.

  • Built a portable C++ simulation and audio core with a strict JSON authoring contract, deterministic native and WebAssembly execution, and native/WASM parity testing.
  • Built an LLM feedback loop that authors engine-audio behaviour, runs the simulator, evaluates results, and iterates from structured feedback.
  • Delivered real-time browser audition, telemetry, revisioned React authoring, and AWS infrastructure covering identity, billing, build processing, and operations.

Stack: C++, WebAssembly, Web Audio, TypeScript, React, LLM tooling, AWS

Cross-platform game engine

SPARQ, Neural | Staff Engineer and Co-Founder | 2025 - Present

Cross-platform C++ engine spanning runtime, tooling, multiplayer, assets, rendering, and cloud delivery.

  • Built major parts of the asset path from texture and mesh ingestion through cooking, cloud infrastructure, and user delivery.
  • Implemented ECS-based replicated state for built-in multiplayer and V8 TypeScript scripting with hot reload.
  • Built a native, authenticated MCP subsystem exposing projects, assets, ECS state, play mode, screenshots, networking, and runtime commands to AI agents, with MCP-driven end-to-end testing.

Stack: C++, CMake, V8, TypeScript, MCP, Vulkan, Metal

AI product integrations

Neuratech | Software Engineer and Co-Founder | 2024 - 2025
  • Productised LoRA-based ecommerce model generation through job, asset, product, billing, and application integrations.
  • Built the Unity editor integration for text-to-3D, image-to-3D, texturing, asset libraries, and import workflows; contributed to the corresponding Unreal integration.
  • Contributed to dataset, training, and inference tooling, then integrated a custom terrain model into an Unreal Engine heightmap and material workflow.

Stack: Python, TensorFlow, LoRA, Unity, Unreal Engine 5, React, Node.js, Azure

Clinical product systems

Nursit Institute | Senior Software Engineer | 2019 - 2024
  • Built and maintained FHIR-based clinical systems covering care planning, medications, therapies, patient observations, device data, bed management, and operational dashboards.
  • Developed a Three.js clinical body-mapping system with anatomical selection, markers, lasso tools, local caching, and FHIR integration.

Stack: Vue, Aurelia, Three.js, Node.js, Smile CDR, WebGL

IPTV interface platform

Minerva Networks | Lead Frontend Developer | 2016 - 2019
  • Architected a high-performance IPTV interface and custom memory-conscious MVVM framework for resource-constrained set-top boxes.
  • Led a multi-client white-label television platform and its automated interface testing infrastructure.

Stack: JavaScript, WebSocket, custom MVVM

Mobile game systems

TriForce Studio | Technical Lead and Co-Founder | 2022 - 2024
  • Built a mobile dress-up game in React Native and led its transition to Unity.
  • Delivered the shared backend and internal tools for clothing assets, colours, textures, recipes, blueprints, shopping, authentication, and analytics.

Stack: Unity, React Native, Vue, Node.js, PostgreSQL, Firebase

Multiplayer gameplay systems

Undead Invaders | Technical Director and Co-Founder | 2021 - 2023
  • Architected multiplayer client/server gameplay systems for instances supporting up to 24 players, including combat, inventory, abilities, match state, NPCs, and replicated interactions.
  • Led a multidisciplinary team across engineering, art, and community.

Stack: Core / Manticore, Lua, multiplayer systems

Media generation pipeline

Hihve | Senior Full-Stack Developer | 2023 - 2024
  • Built a visual template editor and server-side Canvas/FFmpeg rendering pipeline for personalised digital athlete cards.
  • Delivered browser-based 3D previews and AWS rendering infrastructure using Lambda, S3, and queues.

Stack: React, Node.js, AWS Lambda, S3, Canvas, FFmpeg, Three.js

Career History

Chronology includes concurrent founder-led products and engineering engagements.

Plug & RevCreator and Principal Engineer
NeuralStaff Engineer and Co-Founder, SPARQ
NeuratechSoftware Engineer and Co-Founder
HihveSenior Full-Stack Developer
DuosLead Backend Developer
TriForce StudioTechnical Lead and Co-Founder
Undead InvadersTechnical Director and Co-Founder
Nursit InstituteSenior Software Engineer
Minerva NetworksLead Frontend Developer
BeamNG.driveCredited UI/UX Developer
DSP Media GroupFull-Stack Developer
Cayetano GamingSenior Frontend Developer
XS SoftwareSenior Full-Stack Developer
Freelance / Glide-DesignFull-Stack Developer
IndependentFounder and Lead Developer

Earlier systems include an HTML5 casino game engine, a payment gateway supporting more than 20 providers, insurance integrations, and an independently operated browser RPG that reached more than 10,000 active players.